Fortnite: An Epic Blockbuster
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Tim Sweeney started Epic Games, parent of Fortnite, in 1991 by commuting 30 minutes each way from his University of Maryland dorm to a makeshift office in his parents’ garage. Fortnite became the world’s most popular game last year, growing the company’s valuation to $15 billion.
Gaming & esports
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Surprise Rally in the Video Game Sector
|The video game industry has outperformed this year, with the VanEck Video Games and eSports ETF (ESPO) already up 19% year-to-date. -
Gaming Keeps Growing
By Josh Chapman
|The industry’s revenue projections stay healthy as more players turn to video gaming during the pandemic-induced shutdown COVID-19 has changed the way the world is entertained, at least for as… -
Today’s Esports Team Valuations = NBA Teams in the 1980s
By Josh Chapman
|Today, every NBA team is worth more than $1 billion. Esports teams could reach similar heights, perhaps even more, in the near future. History is repeating itself, but more quickly… -
The Business of Esports
|While we weren’t looking, video gaming grew into something called esports—a professional sport complete with well-paid players, huge fan followings, sold-out arenas, lucrative sponsorships and hefty tournament payouts. For video… -
Google’s Got Game
By Ryan Shaw
|Video game companies derive more than 70% of their revenue from console-based games. here comes the cloud. Two years ago, games like Fortnite and PlayerUnknown’s Battlegrounds shook up the game… -
Glu Mobile: Boom and Bust Cycle Continues
|Electronic gaming stocks appear likely to remain highly volatile. here’s how to capitalize on trading opportunities likely to arise with one of the sector’s high flyers In the summer of… -
Follow the Money
|Financiers, entertainers and professional athletes are investing heavily in esports In late May, Peak6, the Chicago private venture investment and trading firm, acquired Evil Geniuses, a premier global esports team… -
The Next Generation of Gamers
By Ed McKinley
|The old guard of pro gamers (the 20-somethings) have enjoyed big paydays, but a crop of young talent is rising up behind them The timing must have been right for… -
Young Money
By Ed McKinley
|With esports prize pools in the millions, where does the money flow? Meet a past and present pro This Med Student spent his gap year as an esports pro After devoting… -
As the Esports Audience Grows, So Do Valuations
By Josh Chapman
|To illustrate the rapid and widespread adoption of esports, luckbox provides analysis and investment perspectives from Konvoy Ventures, a venture capital firm that invests in early-stage companies in esports and…